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Warhammer 40k Thousand Sons Faction Focus heralds the brand new guidelines of Tzeentch’s favorite legion, which look mind-warping.
For the second-to-last Faction Focus of this week, Video games Workshop confirmed us one of many premier Psyker military’s, the Thousand Sons’ new guidelines. This was one of the anticipated Faction Focuses, as Warhammer 40k gained’t have a Psychic part in it’s tenth Version, that means that psyker-heavy armies will operate very otherwise: some powers changed into ranged weapons, whereas some will likely be useable as skills or auras within the subsequent iteration of the most well-liked tabletop wargame on the planet.
Whereas we noticed some glimpses of the brand new implementation of psychic powers, the Thousand Sons Faction Focus solidifies the brand new strategy to magic in 40k – so with out additional ado, let’s have a look at the Faction Focus!
Faction Guidelines of the Warhammer 40k Thousand Sons Faction Focus
The common rule of the Chaos Mages will stay the Cabal of Sorcerers, however it should operate a bit otherwise in tenth. Thousand Sons will nonetheless generate Cabal factors every flip, however within the Command part fairly than the Psychic part. Furthermore, as a substitute of particular fashions giving an quantity of cube, every unit obtained a Cabal of Sorcerers X key phrase, giving X Cabal factors firstly of every Command part – for instance, the showcased Ahriman provides 3 cube every spherical.
Within the battle rounds, the Thousand Sons can spend Cabal factors to provoke rituals, which can be utilized as soon as per part so long as you’ve got ample Cabal factors for it – which you’ll be able to’t save for later turns, as they reset firstly of every of your Command phases.
Not each unit can carry out rituals, solely these with the Psyker key phrase, and for good cause. The brand new rituals look very sturdy, so let’s check out them:
Weaver of Fates prices 2 Cabal factors, and let’s a pleasant Thousand Sons unit reroll their Save rolls if they’re 18” throughout the Psyker casting the ritual,
Temporal Surge prices 6 factors, however let’s models make a second Transfer firstly of the Taking pictures part – however they gained’t be capable to cost in the identical spherical. Nonetheless, this will likely be a small trade-off for sure models, and can be utilized to shock opponents,
Echoes from the Warp prices 6 Cabal factors, however let’s the Psyker’s unit use a Stratagem without spending a dime – even one which has been used this part already,
Doombolt is an enormous Smite for 7 Cabal factors, as it will possibly deal as much as 9 Mortal Wounds to a goal inside 18” of the Psyker initiating this ritual, which may take out most models in a single solid in case you get actually fortunate,
And eventually, Twist of Destiny turns off an enemy unit’s Armour Save for a flip close to the Psyker casting it for 9 Cabal factors – and even the God-Emperor gained’t be capable to save them in the event that they don’t have an Invulnerable Save.
This Military Rule looks as if top-of-the-line ones showcased up to now, as it is rather versatile as suits the Psyker Traitor Marines very nicely.
We additionally obtained the Detachment Rule for the Cult of Magic Thousand Sons Detachment, which supplies the chosen of Tzeentch some additional tips. This rule let’s you select a capability out of three in your Thousand Sons models: both their Psychic weapons acquire Deadly Hits, which autowound on a Hit roll of 6, Sustained Hits 1, which supplies an additional Hit on a Vital, or the Devastating Wounds potential, which turns the harm of these weapons into Mortal Wounds, letting them chew by means of even the hardest enemy models. This simply additional improves the pliability of the Thousand Sons, who will be capable to discover a solution to nearly any drawback on the battlefield.
Unit Spotlights of the Warhammer 40k Thousand Sons Faction Focus
Whereas we didn’t get a showcase of the Daemon Primarch of the fifteenth Legion, Magnus the Pink, we obtained the brand new datasheet for the Chaos Lord of the Thousand Sons, Ahriman himself. Whereas the Arch-Sorcerer of Tzeentch have misplaced a Wound, he grew to become a Chief, so his entourage will shield him for some time on the battlefield, alongside together with his 4+ Invulnerable Save. His pistol misplaced an AP as per traditional, however he gained a brand new ranged weapon known as Psychic Stalk, which has the Precision key phrase, that means Ahriman can snipe enemy Leaders out of the ranks of their bodyguards.
The Chief Librarian additionally provides 3 Cabal factors firstly of each Thousand Sons Command part, whereas additionally giving +1 to every Wound roll him and his lead unit makes. He additionally obtained a brand new Arch-Sorcerer of Tzeentch potential, which lets him solid a Ritual for 0 Cabal factors as soon as per recreation, which may are available in clutch at nearly any level of the battle.
Ahriman will be capable to dwell as much as his full potential if he’s surrounded by a unit of Rubric Marines – which he changed into the soulless armours we see on the battlefield. The Rubric Marines saved their stats in most regards besides the final AP-reduction, and gained a brand new ranged weapon known as Warpsmite, which has the Anti-Infantry 4+, the Devastating Wounds and the Pistol key phrases alongside being a psychic energy. Because of this whereas the power is robust with it’s -3 AP, it can’t be shot alongside some other weapons that the unit is carrying.
The Rubric Marines Aspiring Sorcerer can be a Psyker, that means that he can solid Rituals, whereas additionally giving 1 Cabal level firstly of the Command part. The Bringers of Change potential of the Rubric Marines additionally let’s them reroll a Wound roll of 1 in the event that they make a ranged assault – or the entire roll if they’re making an attempt to take an goal from enemy models. They will additionally enhance their AP in the event that they take the Icon of Flame, which can value some factors presumably. Whereas the Rubric Marines misplaced their All is Mud potential, they gained a 5+ Invulnerable Save, which ought to make up for the survivability their +1 to Saves gave them within the ninth Version of Warhammer 40k.
Weapon Highlight of the Warhammer 40k Thousand Sons Faction Focus
Whereas we didn’t obtain the complete datasheet for the Mutalith Vortex Beast, we obtained extra information about this monstrosity than the earlier Faction Focuses gave us. We obtained the brand new stats for the Warp Vortex ranged weapon, which will likely be a gun within the tenth Version of Warhammer 40k: it has the Blast key phrase on the Blast profile, the Devastating Wounds key phrase on the Beam profile, and the Ignores Cowl and Torrent key phrases on the Torrent profile. It additionally has fairly good stats with 18 Power on the Beam mode, which may deal as much as 12 Injury with a single shot at -4 AP – so that you higher keep out of the vary of this weapon.

The Mutalith Vortex Beast may also maintain it’s Immaterial Flare potential, however it should flip into an Aura in tenth, letting Thousand Sons use Rituals at double vary if they’re inside 6” of the Monster of Change – which ought to catch many opponents off guard (like nearly the whole lot within the Faction Focus).
Stratagem Highlight of the Warhammer 40k Thousand Sons Faction Focus
After all of the warp shenanigans, Tzeentch solely blessed us with one new Stratagem of the Thousand Sons. The Psychic Dominion Strat makes all of the Psychic Weapons of an enemy unit concentrating on a unit of your Thousand Sons Hazardous, that means they will kill fashions if these fashions fail the hazard check, whereas additionally giving a 4+ Really feel No Ache in opposition to Psychic assault for that unit of the Sons of Magnus. This makes squads of Rubric Marines extraordinarily resilient in opposition to Psykers, so if you wish to take them down, you’re higher off discovering different strategies of operation.
General, the Thousand Sons Faction Focus is perhaps the most effective of the separate Chaos Area Marines Faction Focuses. The Sorcerers of Tzeentch look very sturdy with some unbelievable flexibility, so any participant who faces the Thousand Sons ought to assume twice – and even thrice – concerning the strategy they tackle the battlefield. For those who’re within the different Faction Focuses and information relating to the subsequent version of Warhammer 40k, try our different Warhammer articles, and observe ESTNN for the newest reveals by Video games Workshop!
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