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Spider-Man 2 being made completely for the PS5 allowed Insomniac to make use of Sony’s proprietary controller to the fullest extent of it’s capabilities. From sound results to vibrations to movement controls, listed here are the highest 5 ways in which Spider-Man 2 makes use of the DualSense controller.
Sound Results

One of many DualSense options that I admire essentially the most in Spider-Man 2 is the best way by which it makes use of sounds in your gameplay. These sounds vary from being helpful to your sport to only being an additional little function that pulls you into the world. For instance, while you get cellphone calls, the speaker on the controller rings to really feel such as you’re receiving an actual notification, or while you’re utilizing a Venom Surge and the controller makes the growls for the go well with. It’s even useful for grabbing the Spider-Bots across the metropolis as a result of the noise performs via your controller and will get louder as you get nearer to them.
Whereas these larger use circumstances deliver an additional stage of depth to your general expertise, among the smaller options are those that promote it essentially the most for me. As you zoom the map out and in, the controller makes a refined little blipping sound that simply provides to the technological vibes from the entire interface. Having the intro or outro music to the podcasts play on the controller additionally makes it really feel prefer it was coming from your individual private machine. Even the sound of the online shooters coming from the controller whereas swinging is one thing that I are likely to overlook about, but it surely nonetheless makes all of the distinction.
Adaptive Triggers

One of many issues that acquired me essentially the most excited concerning the controller earlier than getting to make use of it was the adaptive triggers, however up up to now I had by no means actually felt impressed by them. Nevertheless, Insomniac used them in a couple of alternative ways for Spider-Man 2 that basically labored effectively within the context of the sport. Whereas I used to be anticipating them to make use of them for issues like web-swinging and fight, I wasn’t anticipating it to be as in-depth as they’re.
When the sport instructed me to carry the triggers to interrupt open one of many Sandman crystals, I anticipated it to easily break however as an alternative, it took actual, bodily pressure to snap the crystal in half. It really makes it really feel such as you’re breaking the crystal in your arms, and it made it considered one of my favourite aspect missions to finish due to that. The identical went for the aspect quest taking part in as Hailey due to the stress having to be held correctly to spray the paint on the wall. These little particulars made all of the distinction for my part.
Haptic Suggestions

I’ve been a sucker for some good haptic suggestions since I noticed it used within the Macbook’s trackpad, however to see how far it’s advanced on each platform all the time brings me pleasure. I admire the little issues like Insomniac utilizing the haptics for numerous options like a mushy rumbling while you cost up a slingshot launch or the tapping of your footsteps while you’re strolling, but it surely was the eye to element within the aspect mission the place you play as Hailey that basically stood out to me.
Enjoying as a deaf character, Insomniac made the choice to mute (or largely muffle) the sounds of the world round you to replicate the best way she experiences the world. Nevertheless, in addition they made the choice to include a road band within the stage, in order that while you stroll previous them, you’ll be able to bodily really feel the beat of the music versus listening to it. That focus to element elated me once I performed that stage as a result of it’s simply such a transparent indicator of how a lot care was put into the sport.
Movement Controls

Because the Wii, movement controls have been utilized in controllers for numerous completely different functions. Whereas they’ll usually appear gimmicky, Spider-Man 2 makes use of them sparingly sufficient the place they really feel pure. You primarily use them for the minigames the place you’re taking part in basketball or using the rollercoaster, however while you use them, the accelerometer makes these mechanics really feel completely nice.
One other spotlight of the mission while you’re taking part in as Hailey was the usage of these movement controls to shake the spray paint can earlier than you get to spraying. It provides a lot to the expertise while you’re shaking the controller as she shakes the can earlier than then having to use a certain quantity of strain with the adaptive triggers. It makes for a extra full expertise general, and one which I hope different builders attempt to make use of sooner or later.
Touchpad Interactions

The Touchpad is a type of options on the DualSense controller that feels prefer it’s gotten ignored in plenty of video games. Generally it’s simply used as a button, or different occasions it’s simply used to navigate menus. For Spider-Man 2, Insomniac integrated it into the controller in a couple of methods to offer your gaming expertise slightly further pop, extra than simply urgent it to open the menu.
It’s primarily used to work together with what can be Peter or Miles’ telephones, to open up both the digicam or the Pleasant Neighborhood Spider-Man app. You may swipe to the left to open the app as if the Touchpad was a cellphone display, or you’ll be able to swipe up and all the way down to open the digicam. Whereas neither of them are big use circumstances for the Touchpad, it’s higher than having to navigate right into a menu to make use of these options of the sport.
That wraps up the highest 5 finest makes use of for the DualSense controller in Spider-Man 2. There are many options there to ensure you always remember what console you’re taking part in on, with out feeling too intrusive. If you wish to learn extra on Spider-Man 2, try the highest 10 finest aspect missions.
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