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Regardless of the subsequent recreation within the Legend of Zelda collection goes to be, it is unlikely to be a direct sequel to Breath of the Wild and Tears of the Kingdom, the sport’s director has stated in a brand new interview. As an alternative, the Zelda group will look to “create one thing new.”
Zelda producer Eiji Aonuma and director Hidemaro Fujibayashi spoke to Sport Informer concerning the extremely profitable sequel, in addition to plans for its future and the way forward for the collection as an entire. When requested whether or not TOTK’s iconic Ultrahand will return in future video games, each have been pretty sure that it would not, explaining that they might fairly transfer on to one thing new.
“If, for instance, there was any continuation of Tears of the Kingdom and we have been to herald, say, Ultrahand, then I feel to us, it could really feel like, ‘Effectively, we’re simply bringing in Tears of the Kingdom as is,'” Fujibayashi defined. “What we wish to do from a recreation creator’s perspective is create one thing new. From that perspective, I do not assume we’ll be seeing Ultrahand in each Zelda recreation or something sooner or later.” He additionally added that “each time we’re making a Zelda title, we wish to create one thing new.”
Aonuma added that the Ultrahand is emblematic of the strategy the group took to growing Tears of the Kingdom. “, first placing all of our concepts in after which being very selective about what we needed to stay, eradicating the entire components that did not make sense or did not match completely,” he defined. “This recreation, then, is the results of that choice course of. This time, you will see that there isn’t a DLC due to that course of. We created what we needed to create and felt that it was full in that trend.”
When requested about whether or not Tears of the Kingdom would see its personal sequel, Aonuma stated that it could be unlikely, and defined why. “Effectively that might be a sequel to a sequel, which is getting a little bit bit wild when you concentrate on it!” he stated. “With Tears of the Kingdom, we have been in search of to construct on high of the world we created with Breath of the Wild and actually exhaust the chances of what we might put into that world. I feel it is–to use a little bit of a term–an apotheosis, or the ultimate type of that model of The Legend of Zelda. In that regard, I do not assume that we’ll be making a direct sequel to a world equivalent to that that we have created.”
With Tears of the Kingdom apparently wrapping up this chapter of the Zelda universe, it’s going to be fascinating to see the place the collection goes subsequent. The interview additionally touched on the notorious Zelda timeline, with Aonuma and Fujibayashi explaining how they think about a recreation’s placement within the timeline throughout growth.
“We realized that followers have a good time theorizing and revel in fascinated by the place issues match on the timeline. That is one thing that the event group acknowledges and it considers, however to an extent. And I say, ‘to an extent’ as a result of if we get too into the weeds or too detailed in that placement, it ends in form of creating restraints for our creativity,” Fujibayashi defined. “We do think about it, however to not an extent the place we really feel that our growth course of feels restricted or constrained.”
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