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RPGs are certainly one of my favourite genres, however they’re typically very lengthy undertakings. Whereas I typically love an extended RPG to actually sink my enamel into, I’m additionally a working grownup who typically desires to simply take it straightforward and relax with a shorter recreation that could be a bit cozier, which appears to be what Terra Memoria goes for.
Terra Memoria is an RPG that’s set in a world of magic, the place the magic crystals that function the everyday lifetime of inhabitants of this world are working scarce. Your occasion, a gaggle that finally ends up rising to 6 individuals, is tasked with investigating what is occurring to trigger these crystal shortages, in addition to work out their very own private quests. In fact, being an RPG, there are a variety of aspect quests as properly.
The core gameplay is flip primarily based battling, however actually emphasizes the flip primarily based nature of the system. All the characters who battle use some type of magic, however reasonably than any type of consumable MP system every spell is solid with realizing how lengthy they’ll transfer once more. For instance, a weaker spell would possibly enable the character to solid one other spell in 5 turns, whereas a extra highly effective spell would possibly take as much as ten turns. This enables for a enjoyable technique, because the weaker spell would possibly enable your character to solid one other one earlier than an enemy even will get a flip, however the stronger spell could be sufficient to complete off the enemy. That is additionally sophisticated by a component primarily based weak spot system, the place chipping away at an enemy’s weaknesses can push them to the again of the queue. Three characters are battling, however three characters are help and might modify current expertise as properly, in order that provides a way of randomness to the system as properly. Whereas it may be irritating that you simply don’t select which help character works with which battling character (although you possibly can veto sure mixtures you don’t like) it provides a brand new dimension to planning out fights. This can be a enjoyable, distinctive system that actually rewards technique and was enjoyable to dig into. My greatest difficulty with this technique was, by the top of the sport, it did really feel very repetitive. All through you possibly can unlock new spells and enhance your stats, however all assaults mainly do the identical factor and the technique is essentially the identical battle to battle. It’s a system I’d like to see expanded upon additional, although!
As one other facet of the sport is that it’s a comfortable RPG (the builders have said they wish to bridge the hole between cozy video games and JRPGs) there are different techniques at play, particularly a cooking mini recreation, crafting, and city constructing components. You could find and purchase substances everywhere in the recreation map, in addition to discover recipes, and any time you discover an inn or campfire you possibly can cook dinner by way of these recipes. These add a cumulative bonus to the HP stat for all your occasion, so that is one thing to hunt out, and also you cook dinner with a mini rhythm recreation. I want there was a bit extra to this technique, because it’s a enjoyable thought (and the meals artwork seems to be unbelievable), akin to getting a small bonus for acing the cooking minigame or having totally different recipes give totally different results, but it surely’s a pleasant distraction. Partway by way of you discover a new city which you could assist construct up, which is a system I want had a bit extra to it as properly, although I didn’t spend as a lot time with that system on account of focusing my cash on shopping for meals for cooking, which felt extra related to the fight system.
Talking of the meals artwork, the visible design for Terra Memoria is fantastic. The characters are proven as pixel artwork sprites on a 3D background, however every little thing pops and appears nice. The character designs look implausible, and the enemy sprites are very properly designed. I additionally loved the music, although it felt extra like background music than being a spotlight within the forefront, and contemplating there are a number of music primarily based story beats I want it’d had been given a bit extra focus.
The story and characters in Terra Memoria had been stable, however the worldbuilding was what actually shone. I used to be continuously keen on studying extra concerning the historical past of the world, the techniques of magic, and going from metropolis to metropolis to be taught extra. I didn’t discover myself as drawn to the overarching story moments as I want I had been, but it surely was these worldbuilding components that saved me coming again for extra. I might see this setting being the beginning of different new video games, and I’d be pleased to have that. A giant concentrate on this recreation is new beginnings, and I hope to see Terra Memoria as a brand new starting in its personal proper. Whereas a number of the features didn’t really feel absolutely baked, akin to a number of the quests being fairly primary fetch quests, it looks like Terra Memoria is the beginning of one thing good.
Total, whereas there have been some flaws to my time in Terra Memoria, I’m glad I used to be capable of expertise this fascinating world which was filled with nice concepts, stunning artwork, and an entertaining fight system. Some features felt not absolutely realized, however hopefully this implies the developer is simply getting began.
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