Six years after The Legend of Zelda: Breath of the Wild, its direct sequel, Tears of the Kingdom is lastly within the palms of Change homeowners. So clearly there’s no higher time to start out asking about the way forward for the sequence, and we’ve already gotten our first official tease for, what ought to we name it? TotK 2? BotW 3? Zelda 16?
The smallest inkling of Nintendo’s subsequent Zelda comes from a flurry of latest interviews printed immediately with director Hidemaro Fujibayashi and producer Eiji Aonuma. “Oh—and it appears doubtless that Fujibayashi already has plans for the subsequent Zelda sport—although he hasn’t even advised Aonuma about it but,” tweeted Zachary Small, a contributor at The New York Occasions who just lately spoke to each builders.
Whereas it’s not a shock that Nintendo will proceed engaged on one in all its hottest franchises ever, it’s uncommon to see a nod to the sequence’ future so quickly on the heels of Tears of the Kingdom’s arrival. The subsequent sport will little doubt arrive on Nintendo’s subsequent console—presumably a Change Professional or Change 2—at present slated to reach no sooner than April 2024. And what may we anticipate from the subsequent sport? Whereas not even Aonuma is aware of, apparently, there have been a couple of fascinating quotes from the duo’s latest press tour to get followers speculating.
What’s going to the subsequent Legend of Zelda be about?
Will Ganondorf proceed to evolve, and probably even develop into playable in some unspecified time in the future? “It’s very potential from right here on out that we can see additional character improvement and adjustments to his character because the sequence continues,” Aonuma advised The New York Occasions. “Ganondorf is an ingredient that we use to complement gameplay.”
What about Zelda? Followers have given up hope that the feminine protagonist will ever tackle a extra central and empowered position in a mainline entry. Might she lastly take the highlight in a brand new sport? “We really feel like what takes most precedence is this concept of gameplay,” Aonuma advised Vainness Honest. “If it seems that the actual gameplay we’re attempting to deliver to fruition can be finest served by having Zelda take that position, then it’s potential that that might be a path we may take. With that mentioned, in fact, as a result of we aren’t certain what the subsequent gameplay expertise goes to be, we are able to’t say what Zelda’s subsequent step goes to be.”
Some gamers have additionally been divided over the open world pivot that occurred with Breath of the Wild. Tears of the Kingdom doubles down on that flip, making the explorable area even greater, and introducing tons of open-ended skills that incentivize experimentation, in contrast to in earlier video games the place complicated dungeons had rigorously calibrated options.
“When considering of video games previously that we’ve labored on, the place there was a puzzle to resolve and just one reply, that’s form of the previous method of growing video games,” Aonuma advised Sport Informer. “Now, I’m completely satisfied that we’ve arrived at this methodology the place we’re giving individuals plenty of choices, and there are various solutions to a single downside, and all of them can probably be appropriate. I really feel completely satisfied that we’ve arrived at this sort of improvement type.”
It actually sounds just like the workforce can be content material to proceed constructing off of that type of gameplay somewhat than revert again to the extra linear, structured adventures of Ocarina of Time or Skyward Sword. Or possibly not. One of the fascinating feedback Aonuma made needed to do with how design concepts that get deserted in a single sport can nonetheless come again in one other.
“That is one thing I feel Mr. Miyamoto has mentioned previously, however when you’ve an thought and attempt to make it work, and it doesn’t work out, you don’t surrender on that concept,” he advised Sport Informer. “As an alternative, simply look ahead to the correct alternative to reach. These concepts – and I feel that is true of our builders – stick round of their heads; they hold them with them as they proceed of their work. When these issues pile up, and the correct alternative presents itself, we discover the chance to implement these concepts.”
So what concepts have been piling up after finishing work on Tears of the Kingdom? Neither Aonuma nor Fujibayashi are saying. ”I’ve a couple of in thoughts, however I’m unsure if I can share them right here,” the latter advised Polygon when requested. “I wouldn’t wish to smash the shock for individuals.” Aonuma didn’t budge both. “Yeah, no, that may trigger hassle for me,” he mentioned. “So please don’t.”