[ad_1]

The acclaimed Sea of Stars has not too long ago acquired an replace, bringing the charming journey to Model 1.0.46131. There’s fairly a bit coated and glued within the patch, and should you haven’t progressed very far within the story, it’s finest to look away now as there are some spoilers in there. So, with out additional ado, listed below are the Sea of Stars patch notes for Model 1.0.46131:
Fastened a softlock that would happen when utilizing Hurl Smash to interrupt locks towards a sure remaining boss
Fastened a glitch that would happen when swapping the celebration chief whereas standing on a strain plate
Fastened a set off that would trigger Khukharr’s dialog to begin when coming back from a quick journey
Added a verify to stop a battle when trying to begin flying on the very same body as touchdown in boat kind
Sea of Nightmare: added a verify to stop initiating fight whereas a crystal break cutscene is taking part in
Sunken Ruins: moved the stone activation cutscene to set off after opening the chest reasonably than after beating the boss, to repair uncommon occurrences of it not activating when accomplished earlier than Elysan’darëlle
Adjusted raft collisions in Half-Sunken Tower space
Adjusted collisions in Moraine’s workplace (Zenith Academy)
Added a verify to correctly reset gravity modules in Forbidden Cavern’s room to the fitting
Fastened a uncommon softlock which may occur when triggering an encounter with a scripted cutscene intro whereas a follower isn’t finished bouncing from a graplou strike
Adjusted collisions on Skybase’s pushable blocks
Added detection to stop the participant from getting caught when utilizing the graplou to maneuver up a slope
Fleshmancer’s Lair: added a verify to tremendous forestall the teleporter from getting used whereas tenting
Adjusted collisions in X’tol’s Touchdown
Adjusted collisions in one of many Molekin homes
Sacrosanct Spires: added a verify to stop triggering the sealed entrance’s cutscene whereas tenting
Adjusted collisions in Antsudlo’s entrance
Adjusted collisions in Clockwork Fortress’s clock tower part to stop a problem when gamers may get caught
Fastened null ref that might happen when trying to browse when the extent up display solely exhibits one possibility
Adjusted a puzzle in Derelict Manufacturing unit to take away the participant’s means to lock themselves in and stay caught
Fastened potential softlock in Solstice Shrine #4’s puzzle
Added a verify to disable interplay with the world map’s docks whereas transitioning to tenting to stop softlocks attributable to conflicting transitions
Fleshmancer’s Lair: mounted softlock that would happen with the eyeballs puzzle as a consequence of physics
Fastened a problem that would happen when collision with an enemy whereas zipping by a propulsion gate (Antsudlo, Air Skyland)
Trek to heart: adjusted triggers to stop a uncommon prevalence of dangerous zoning when leaping down
Up to date stage loading code to incorporate extra null ref checks
Fastened a softlock that would happen when an enemy would play its assault animation whereas in harm state
Added a verify to stop duplication of Malkomud and Rockie’s sprites after they each get KO’d on the identical time
Fastened a softlock that would happen when reentering the Golden Pelican after being teleported out
Infinite Abyss: mounted a softlock in Dweller of Dread’s encounter that demanded a really particular setup and sequence of celebration composition, KO states, and boss assaults
Added a verify to stop softlock when an encounter is triggered whereas the participant is zoning or teleporting
Flooded Graveyard: mounted a crash that would happen when utilizing the graplou particularly on the climb wall within the chapel from the second ground
Fastened a problem the place the paincone projectile may get pooled earlier than reaching its goal when operating the sport at very excessive fps
Up to date fight administration to stop targets which have left the encounter from checking towards injury zones (i.e. fixing a softlock when defeating Romaya with conflagrate whereas she’s on the bone pillar, who will now as a substitute be correctly immune to break on this scenario)
Fastened softlocks that would happen in sure areas relying on celebration composition
Fastened a listing glitch relating to Antsudlo’s pearls
Fastened an reported concern the place Garl can be stay deactivated when swapping celebration members earlier than reconvening within the Humble Boast’s Kitchen
Fastened a problem the place Antsuldo could possibly be entered too early, inflicting an improper state on the large door
Added a verify to replace save information guaranteeing they’re suitable with newest fixes
Retro actively added Cerulean Expanse story artifact to those that missed it previous to the repair
Reimported textual content in all languages to incorporate all pending updates
Supply
Associated
[ad_2]
Source link