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“OK, as Treatment we made our success on Max Payne, and Alan Wake has made his success in writing hardball crime fiction, and he has this detective character… If we’re going to give this character a face, it simply felt like on the meta layer of this – and there’s a lot meta, greater than ever earlier than – it simply felt like, effectively, I feel we have to do it this manner, that I would be the character.”
Like that authentic Max Payne scene, that is Treatment breaking out of the bounds of conventional online game storytelling – it’s one other danger, one other sudden selection. Nevertheless it’s additionally a deeply satisfying Easter Egg for followers of the studio. One other of these comes within the type of Quantum Break’s Shawn Ashmore, who reappears right here as Tim Breaker (sounds fairly much like ‘Time Breaker’, doesn’t it?). Once more, Quantum Break isn’t formally part of Treatment’s Linked Universe, however his look is one other nod to the studio’s previous – and one other a part of Lake’s curiosity in constructing on older concepts.
Quantum Break got here with the distinctive proposition of being each motion recreation and live-action TV sequence inside a single bundle, and it’s no shock to see Alan Wake 2 trying to recapture that concept in a brand new kind – by creating whole scenes in live-action, on meticulously remade units that mirror the sport itself.
“I’m happy with Quantum Break, I do really feel that we achieved one thing distinctive, [but] I at all times felt that we might have gone loads additional in bringing [the game and show] collectively,” says Lake. “However again then, by manufacturing realities, and scheduling and all the pieces, that was the very best we might obtain at that time. So I undoubtedly felt after it that I wish to carry on working with live-action as a component.”
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