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We’ve recognized for a while now that IO Interactive, the studio behind the improbable Hitman video games, is engaged on a brand new James Bond sport. And whereas that crew looks like an ideal match and a brand new Bond sport appears lengthy overdue, in response to IOI, the crew needed to guarantee the oldsters who personal the spy franchise that it wasn’t going to make one other FPS in an effort to persuade them at hand over the rights.
GoldenEye 007 on the Nintendo 64 is among the most well-known and beloved video video games in historical past. It popularized FPS video games on consoles, offered over eight million copies, and led to dozens of comparable James Bond FPS video games. I’d argue the video games helped develop the franchise’s viewers. With all that mentioned, you’d assume Eon Productions—the oldsters who personal the Bond franchise—could be excited a few new sport primarily based on its widespread spy. However in response to the devs behind it, that wasn’t the case—and you’ll blame GoldenEye for that.
Within the latest version of Edge journal, as reported by GamesRadar, IO Interactive co-owners Hakan Abrak and Christian Elverdam talked concerning the still-in-development 007 sport, detailing their imaginative and prescient for the challenge. However the two additionally defined that it took a whole lot of convincing to get Eon Productions to log off on the challenge, because the Bond house owners didn’t need one more “action-oriented” FPS.
“Our impression was clearly that [at the time] they weren’t in search of a sport,” mentioned IO Interactive CEO and co-owner Hakan Abrak. “And I believe it’s honest that they won’t have been super-happy with among the later video games.”
The co-owners of IO Interactive pitched Eon Productions on a James Bond sport that was much less GoldenEye and extra about being a globe-trotting, stealth-oriented spy. Elverdam defined that its pitch to Eon centered on how its 007 challenge could be about getting out and in of a location with out inflicting a lot collateral injury or partaking in violence except wanted. In different phrases, IO Interactive’s challenge received’t be Bond operating down countless corridors carrying 20 weapons and taking pictures everybody he encounters, which is how I’d describe the overwhelming majority of 007 video games made within the final 20 years. As an alternative, it appears like it should play much more just like the Hitman video games, the place violence is usually a final resort and stealthy gameplay is king.
Elverdam informed Edge that this strategy “helped [IO Interactive] persuade Eon that there’s a sophistication in how we deal with the agent fantasy.” This appears to have been sufficient to get the inexperienced gentle and let IO make its Bond challenge. And actually, after enjoying far too many Bond shooters, I can’t look forward to a extra stealth-oriented spy sport. I’ve mentioned earlier than that IOI is the very best developer to make a contemporary 007 sport and I can’t wait to see what the studio is engaged on when it lastly reveals extra about Challenge 007.
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