[ad_1]
An oddly cozy finish of the world.
Highwater is a singular and charming narrative journey. The story is ready in a post-apocalyptic, flooded world. What’s left of humanity is relegated to small islands. The wealthy elites reside in a spot known as Alphaville and till just lately, have been sending out assist to the remainder of the world. However now it seems that the residents of Alphaville are intending to go away Earth altogether. Outdoors of their partitions, rebel militia are forming within the wake of meals and provide shortages. Our hero, Nikos, has determined that he must journey to Alphaville, discover a means inside, and escape with them from a world that’s clearly on its final legs.
Most of Highwater’s gameplay is what you’d count on from a story journey. You sail your small boat from island to island, speaking to individuals, finishing quests, and sometimes branching off the linear story to discover some elective areas. Sprinkled on prime of that, nevertheless, are some very mild tactical RPG parts.
When confronted with an enemy, you’ll enter into turn-based, tactical fight. There is no such thing as a actual leveling system or talent timber, so fight isn’t notably grindy. Relatively every encounter appears like a really intentional puzzle. The linear, scripted nature of the sport implies that every encounter is properly thought out and balanced based mostly on the social gathering you’ve got. Your one little bit of wiggle room is in elective weapons and buffs you’ll be able to equip to your characters. These are largely discovered by exploring facet areas. More often than not, although, it is nearly successfully managing your very set assets and making use of environmental hazards to take out foes successfully. Fight is enjoyable, if slightly gradual to maneuver between turns. That being mentioned, I did discover that the tools display screen is devoid of any form of management information. Navigating it and switching between weapons and buffs is obscure and infrequently requires some random button pushing. The sport does let you know the controls as soon as, the primary time you open the menu, so that you higher be paying consideration as a result of they gained’t let you know once more.
By far Highwater’s best energy is in its story. The plot is informed via a mix of character interactions, together with common radio broadcasts that offer you a way of what is going on on within the wider world. The entire story has an incredible, albeit grim, humorousness. Satire abounds each within the plot and in random bits of newspapers and different issues you will discover mendacity round. The world feels inevitably doomed and but the sport itself isn’t darkish or miserable. The visuals are brilliant and upbeat and the soundtrack is chill. It feels as if there may be an unstated theme of discovering good individuals doing their finest despite the world falling aside round them.
Highwater’s properly informed story, and surprisingly deep gameplay, made it arduous to place down. It is not fairly like some other narrative journey recreation I’ve ever performed. Fight and menu design could be a little clunky, however finally each encounter serves as a deliberate and properly crafted puzzle. This can be a very recent tackle a put up apocalyptic story that oozes with satire, darkish humor, and a few oddly cozy finish of the world vibes.
[ad_2]
Source link