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The Legend of Zelda Tears of the Kingdom, is sort of right here and it’s been six years of followers begging for a sequel to 2017’s The Legend of Zelda Breath of the Wild, now we’re lower than a day away from that sequel’s launch. Whereas Breath of the Wild did many issues proper, some followers had been additionally left wanting when it got here to a couple of the sport’s mechanics.
Main as much as the discharge of the sequel, entitled The Legend of Zelda Tears of the Kingdom, there have been quite a few new options showcased, nevertheless, there have been additionally just a few issues that we noticed that weren’t explicitly talked about. Listed here are 5 issues we’re enthusiastic about in The Legend of Zelda Tears of the Kingdom!
Sky Islands

The obvious change in The Legend of Zelda Tears of the Kingdom is the presence of mysterious islands within the sky. These Sky Islands float excessive above Hyrule and Hyperlink is not going to solely begin his journey right here, however it appears he’ll be capable of achieve new skills which is able to help him when again on the bottom.
Plus, it appears we’ll be free to return to those islands at any level as soon as Hyperlink has made his descent. I’m additionally fairly enthusiastic about how the islands have ranges that float at totally different altitudes and aren’t essentially related.
Underground Areas

Whereas we’ve visited some underground areas in different Zelda video games, that is one thing that wasn’t current in Breath of the Wild. Nonetheless, it appears that evidently we could also be visiting some areas underneath Hyrule in the course of the journey in The Legend of Zelda Tears of the Kingdom. In one of many trailers, we will see Hyperlink engaged in fight with a Stone Talus in an space suffering from stalactites and a few luminous stones within the background.
One other shot sees some Bokoblin and Lizalfos mining one thing in an space with massive mushrooms, plus one other trailer exhibits Hyperlink firing an arrow right into a bioluminescent mushroom in an effort to gentle up a darkish space. It’s going to be attention-grabbing to see simply how massive and probably labyrinthian it may be, or if we’ll be capable of go to it at any time or simply throughout sure components of the story. I’m banking on the previous.
New Talents

This can be a large one and probably one of many causes I’m most enthusiastic about The Legend of Zelda Tears of the Kingdom. Within the earlier recreation, skills performed an enormous function when it got here to traversal, fixing puzzles and fight. It’s no totally different, however on the identical time, it feels as if a few of them are geared in direction of addressing among the gripes gamers had with the primary recreation. The primary means proven within the gameplay showcase with collection producer, Eiji Aonuma, is Recall, adopted by Fuse, Ultrahand and eventually, Ascend.
Recall permits Hyperlink to reverse the motion of an merchandise, which is useful if an enormous stone falls straight down from one of many Sky Islands. Fuse appears to be principally combat-oriented, making it doable for Hyperlink to connect an merchandise to a weapon to alter the way in which it performs. We received a glimpse of how we’ll be capable of create homing arrows or a membership by fusing a tree department and a rock, however I feel this additionally addresses the weapon sturdiness mechanic considerably, which some gamers took situation with. Relying on the mix, it ought to yield some attention-grabbing stat adjustments.
Ultrahand permits Hyperlink to attach totally different gadgets to create one thing utterly new, like a raft or one thing as advanced as a carriage or perhaps a makeshift quadcopter. I really feel prefer it might even have a fight software however I’m undecided what it may very well be simply but. I suppose raining arrows from the sky whereas driving a contraption may very well be one! Lastly, we now have Ascend, one other thrilling one which provides Hyperlink the power to go by stable objects above him.
This can be a enjoyable one for climbing tall constructions if there’s some type of cave or opening on the backside. It’s talked about that it might even be used to go by sure enemies, which could trace at pretty massive foes to beat. It makes the traversal a bit extra enjoyable and in addition gained’t rely upon having a number of stamina meters. To not point out that the group goes to have a subject day experimenting with new mixtures to drag off some insane methods.
New Enemy Sorts

Breath of the Wild had a good vary of enemy sorts, however we’re getting much more in The Legend of Zelda Tears of the Kingdom; some new, some returning. The varied trailers have proven off some new flying enemies, which appear to have some type of relationship with Bokoblins as we see one being carried by a bat-like dragon. There’s additionally a brand new massive enemy that appears like some type of Golem. It’s extremely massive and towers over Hyperlink however emits a inexperienced glow on a few of its blocks. If something, they gained’t be a typical foe however possibly a boss or miniboss, however it seems incredible.
Some acquainted collection enemies additionally appear to be displaying up in The Legend of Zelda Tears of the Kingdom, particularly the ReDead and the Gleeok. ReDead had been launched in Ocarina of Time and emits a terrifying scream after they discover Hyperlink. When in vary, they’ll paralyze you with their gaze after which slowly make their approach over earlier than launching an assault. The Gleeok was launched within the very first Legend of Zelda and through the years has been depicted as a dragon with a number of heads.
Based mostly on what we’ve seen so far of The Legend of Zelda Tears of the Kingdom, there shall be totally different elemental sorts reminiscent of Hearth and Ice Gleeok which have three heads. There could also be variants with two heads however that’s simply hypothesis proper now. There could also be much more new and returning sorts however we’ll solely be capable of inform as soon as the sport is launched. Hopefully, we’ll get one thing non-compulsory however difficult just like the Lynels from Breath of the Wild.
Companions

The place Breath of the Wild had Hyperlink interacting with the fallen champions from the 4 totally different tribes, The Legend of Zelda Tears of the Kingdom appears to take that one step additional by pairing you up with a member of that tribe, probably a champion, to finish a quest. It’s unknown how lengthy they could stick round since I’m speculating this based mostly on a clip of Prince Sidon combating alongside Hyperlink, however I’m trying ahead to having a companion at my aspect, even when only for a short while.
There’s slightly below per week earlier than The Legend of Zelda Tears of the Kingdom launches worldwide on the Nintendo Change however it nonetheless appears too far. For sure, we’re extremely excited to get our fingers on the sport!
The Legend of Zelda Tears of the Kingdom Trailer
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