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Remaining Fantasy 16 is the furthest the mainline sequence has ever strayed from its conventional RPG roots. It is extra of an motion sport with RPG parts bolted on than it’s an RPG with motion fight, however on the similar time, it boasts the entire elements that we affiliate with the best Remaining Fantasy titles. Its character-driven story is grand and intoxicating, its fantastical world constructing is good, and it is match to burst with wonderful battles. Once more, it is a daring new path for the beloved franchise, nevertheless it’s additionally the very best mainline, single-player Remaining Fantasy sport since 12 — and it is not even shut.
Granted, the extremely divisive 13 and 15 did not precisely set a excessive bar, however with 16, it looks like Remaining Fantasy is targeted once more. This was a undertaking with a transparent imaginative and prescient, and that shines by way of within the spectacular cinematic high quality of the storytelling, and the largely glorious fight system. When the credit rolled, we felt like we might been on a memorable, emotional journey and we had been unhappy to see it finish. That is what ending a Remaining Fantasy sport ought to really feel like.
For this specific journey, you are plopped within the constantly tragic footwear of Clive Rosfield — a noble-born swordsman charged with the safety of his throne-bound youthful brother. On this world, a choose few — together with Clive’s little bro Joshua — are primarily born with the facility of demigods within them. Some nations use these ‘Eikons’ to wage warfare, whereas others worship them. These omnipotent entities are on the coronary heart of the sport’s story, and each time an Eikon takes to the stage — whether or not it is throughout an eye-popping cutscene or a mind-melting boss battle — it is exhausting to not be blown away.
Remaining Fantasy 16’s narrative is a reasonably intricate mixture of grounded political intrigue — all very harking back to Remaining Fantasy 12 — and loopy Eikon-based chaos, with magic and crystals and superhuman feats that would not really feel misplaced in Dragon Ball Z. One way or the other, the sport’s plot manages to meld all of this collectively with out creating tonal whiplash, and that is maybe right down to its principally immaculate script. Certainly, the localisation workforce deserves a lot reward right here, as a result of they’ve taken a Japanese script and reworked it into one thing that feels fully pure, topping it off with some very good voice appearing.
When the sh*t hits the fan — and it does, rather a lot — Remaining Fantasy 16 tells a very gripping story. It is up there with essentially the most emotionally impactful plots in fashionable gaming, and it is additional bolstered by cinematic motion sequences that may make God of Struggle 3 blush. We have not seen spectacle fairly like this in a very long time, and because the story develops, it solely will get an increasing number of obsessive about one-upping itself on the “is that this truly taking place?” scale.
Now, given its penchant for prolonged cutscenes, you is perhaps sitting there apprehensive that Remaining Fantasy 16 is extra film than sport. It is a truthful concern should you’ve dabbled within the demo — which options the title’s cutscene-heavy prologue — however fortunately, fight and exploration are simply as prevalent as the large story moments. Whereas there is not any doubt that this can be a cinematic expertise initially — it is precisely what Sq. Enix desires you to see in trailers and thoroughly curated displays — you will nonetheless spend most of your playthrough battering beasts and wandering throughout massive environments.
Structurally, the sport jumps between very linear, story-slinging ‘dungeons’, and complete chapters the place you are free to roam open areas, ticking off aspect quests and attending to know secondary characters. Remaining Fantasy 16’s plot pacing will be so intense that it is good to have some downtime from time to time, so we did ultimately discover ourselves welcoming the chance to only go off and do our personal factor for a bit.
Nonetheless, we are saying ‘ultimately’ as a result of among the aspect quests — significantly early on — are mind-numbingly uninteresting. The drop off in total high quality between the primary story and these non-obligatory duties will be jarring, as partaking digicam angles and full movement seize are changed by static character fashions and flapping mouths, spewing the form of fully forgettable quests you’d discover in an MMO (which does make some sense, seeing as this sport is spearheaded by Remaining Fantasy 14 builders).
The issue is that we’re gone having to chew by way of such dreary aspect quests in fashionable RPGs. In an period the place titles like The Witcher 3 and Horizon Forbidden West have redefined what we have come to anticipate from branching actions, Remaining Fantasy 16 might as properly be a PS2 launch by way of questing. Some quests do assist flesh out the world, offering perception into the finer factors of the lore, however when the accompanying gameplay actually boils right down to discovering objective-marked NPCs and listening to their inane prattle, one after one other, you’ll be able to’t assist however really feel as if your time is being wasted.
Thankfully, when the following story beat kicks in and also you’re again on the rollercoaster, you’ll be able to forgive the title’s (admittedly non-obligatory) missteps. The aforementioned ‘dungeons’ symbolize the core sport at its peak, as Clive rages by way of a sequence of gorgeous places, peppered with close to completely positioned encounters and jaw-dropping boss battles.
Alongside the story, it is actually the fight system that holds every part collectively. Accessible and flashy, but in addition stocked with an intriguing diploma of depth, Remaining Fantasy 16 performs somewhat bit like a streamlined Satan Might Cry. The inputs are comparatively easy, however the, er, satan’s within the particulars, as you regularly begin to discover extra superior methods like parries and assault cancelling. On a basic degree, it feels incredible to play, with responsive controls, slick animations, and satisfying sound design.
Second Opinion
My relationship with Remaining Fantasy has been a rocky one. I’ve dabbled with some older entries that many would name classics, I’ve performed about half of Remaining Fantasy 7 Remake, and none of it has ever absolutely clicked. I had made peace with the concept the sequence simply is not for me, however then Sq. Enix made Remaining Fantasy 16. Having performed it by way of — finishing my first Remaining Fantasy ever — I fully agree with Rob’s evaluation.
The fight is the true masterstroke, discovering a superb stability between exuberant flashiness and real depth; you’ve gotten quite a lot of instruments to work with, and utilizing all of them is extremely good enjoyable. Nonetheless, whereas quite a lot of the very best moments on this sport are its outrageously bombastic boss battles, I’ve to additionally applaud the hassle put into the writing and characters. Whereas I am unable to say with authority that that is the very best script to grace a Remaining Fantasy, I’ll say it is glorious. The general story is compelling, I really care about a lot of the solid, and the voice work is basically of a really excessive normal.
Remaining Fantasy 16 trims away a lot of the fluff inherent in RPGs to ship a brilliant streamlined motion title. Whereas that will not sit properly with everybody, it is labored completely on me. It has some lulls right here and there, however by and huge, this can be a sport that revels in its thrilling fight and tells a mature, impactful story with out sacrificing the guts and soul of the sequence. Sq. Enix lastly has me on board and, I think about, will win many extra new followers with this rollercoaster journey of a sport.
Stephen Tailby
Assistant Editor
Extra essential fights — in opposition to foes that may’t simply be launched into the air and combo’d into oblivion — revolve round dodging incoming assaults and retaliating on the proper time. Other than only a handful of particular battles which can be nearly too graphically busy for their very own good, the visible cues — the methods by which enemies wind up their assaults and unleash particular strikes — are extraordinarily properly designed. This results in an issue curve that always feels extremely rewarding, the place over the course of a protracted battle, you will familiarize yourself with precisely what your opponent is able to, and be taught to take full benefit.
Together with Clive’s normal sword swings and magic projectiles, you are steadily given entry to a variety of elemental, Eikon-driven talents that function on particular person cooldowns. After unlocking stated talents with factors that you simply acquire from battle, they are often assigned to your fight bar, and you start to construct your personal fashion of play. Some talents are ground-shakingly {powerful} however they’re balanced with lengthy cooldowns, whereas others are way more versatile, including distinctive quirks to the best way you method totally different enemy varieties. Once more, the system itself is simple to grasp, however discovering methods to hyperlink every part collectively is the place the mechanics begin to sing.
Again to the subject of issue, Remaining Fantasy 16 offers you only one issue degree that may be made simpler by equipping particular equipment, that are granted at first of any new sport. It is an odd approach of doing issues, however we suppose it really works in that there is not any must rebalance all the fight system to swimsuit arbitrary settings. Nonetheless, gamers who’re extra skilled with motion video games are in all probability going to crave a higher problem, and that is the place the touted ‘Remaining Fantasy’ exhausting mode enters the equation.
Remaining Fantasy mode makes your foes stronger, remixes numerous encounters, and even unlocks the extent cap whereas including new objects and tools. The catch? It is solely playable after beating the sport, by way of New Recreation +. Now, we get it: Remaining Fantasy mode is designed so as to add replay worth to the bundle — a motive to affix Clive on his journey another time, and daring you to push the fight system to its limits. However it’s a little bit of a kicker that the idea of a tougher issue is locked behind a full playthrough — a playthrough that may already final upwards of 70 hours if you wish to full every part.
It is fairly a minor criticism, although. Regardless of its unwavering give attention to story and fight — there aren’t any minigames right here in any respect, eschewing sequence custom — Remaining Fantasy 16 feels strong and full as an motion sport bundle. Between hunts that see Clive observe down and slay particularly harmful monsters, to the power to replay your favorite dungeons — full with boss fights — by way of a devoted arcade mode, the title absolutely embraces its lovingly crafted fight system.
The PS5 is embraced similarly, by way of the magic of ridiculously quick load instances (critically, it takes lower than ten seconds to get out of your console’s house display screen to gameplay) and haptic suggestions, which is very well carried out all through.
Is it a technical showpiece for Sony’s system, although? Whereas its cutscenes actually rival and at instances surpass the requirements set by PlayStation Studios, it is not fairly on the extent of a first-party blockbuster total. Usually talking, the visuals are vastly spectacular — backed by superb artwork path and environmental design — however as we wrote earlier, issues can look tough exterior of the primary story, with distractingly picket animations being the most important subject.
After which there’s the body charge, which does prefer to dip on a reasonably common foundation when utilizing efficiency mode. The dips aren’t distracting sufficient to the purpose the place we might advocate the graphics possibility — which caps at 30 frames-per-second in alternate for barely higher visible high quality — nevertheless it’s an actual disgrace that such an in any other case refined motion sport cannot keep a clean 60fps. It is also price noting that, at the very least at launch, there is not any choice to disable the title’s heavy-handed movement blur impact — though we daresay you get used to it.
In fact, this would not be a Remaining Fantasy evaluation with out mentioning the music. Merely put, the rating is excellent; an absolute odyssey of orchestral magic that enriches each cutscene, each location, each battle. In a phrase, immense.
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