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Last Fantasy VII Rebirth grants its characters a big selection of skills and powers. Whereas every character can be taught a variety of offensive assaults by weapons and their Folio talent bushes, materia is central to the sport. These magical orbs that grant you skills and powers supply a variety of nice spells your characters can be taught to deal injury to your opponents.
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This information breaks down the totally different sorts of spell assaults your characters can use in Rebirth, with their places listed. For those who’re seeking to heal or buff your social gathering, please see our respective guides on these subjects or our normal primer on Rebirth’s materia system.
Elemental Magic
Let’s kick issues off with the fundamentals. Last Fantasy VII Rebirth has 4 magical components: Hearth, Ice, Lightning, and Wind (sorry 1997, Earth/Quake ain’t right here). Whereas these are highly effective on their very own as spell assaults, they’re important to Rebirth’s fight puzzle: numerous enemies you’ll face have particular elemental weaknesses that upon exploiting, you’ll both worsen the enemy additional by Pressuring them or will simply do extra injury.
There are materia orbs for every factor, and they’re rattling close to near infinitely ample in Rebirth, so whereas you can find many of those scattered concerning the world, don’t fear an excessive amount of about lacking them. Most outlets will promote you elemental magic orbs of materia for 600 Gil. Additionally they seem as rewards for varied Fight Simulator trials.
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As every materia ranges up, you’ll be capable to solid larger variations of those spells. At a materia’s Stage 1, Hearth will solid Hearth. You’ll be able to solid Fira as soon as it reaches Stage 2 and Firaga at Stage 3. These heightened spells take extra time, with the -aga variants requiring two ATB costs to solid in battle.
Listed here are some particular places for every factor (keep in mind you should purchase all of those at outlets):
Hearth: In Cloud’s preliminary loadout, reward for “Fight Coaching: Cloud” and “Corel Area Intel: Stage 2” in Chadley’s Fight Simulator.
Ice: In Tifa’s preliminary loadout, reward for “Fight Coaching: Tifa” and “Grasslands Area Intel: Stage 2 in Chadley’s Fight Simulator.
Lightning: In Barret’s preliminary loadout, reward for “Fight Coaching: Barret” and”Junon Area Intel: Stage 1” in Chadley’s Fight Simulator. Additionally present in Below Junon Inn and the Mythril Mine.
Wind: In Aerith’s preliminary loadout, reward for “Fight Coaching: Aerith” and “Corel Area Intel: Stage 1” in Chadley’s Fight Simulator
Twin-Spell materia
Rebirth has two totally different materia orbs that allow you to solid multiple elemental magic spell. The benefit right here is that you simply get two spells for one orb (and mixing that with a wide range of help materia works as effectively).
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Right here’s what these sorts of materia do and the place you could find them.
Hearth and Ice
Hearth and Ice materia allows you to solid each Hearth and Blizzard. You’ll be able to develop this materia with Chadley within the Grasslands area.
Lightning and Wind
Lightning and Wind materia allows you to solid each Thunder and Aero in fight. You’ll be able to develop this materia with Chadley within the Junon area.
Gravity
A Last Fantasy staple, Gravity offers injury for a share of your opponent’s hit factors. At materia Stage 1, this materia will hit for 15% of an enemy’s hit factors, which scales as much as 25% and 40% for the subsequent two ranges. You’ll be able to develop Gravity materia with Chadley within the Corel area.
Comet
Comet materia grants the Comet spell. One other Last Fantasy traditional, it offers a excessive quantity of injury and it ignores an enemy’s Replicate spell (which causes a spell assault to bounce off an enemy to hit the caster). You’ll be able to develop Gravity materia with Chadley within the Nibel area.
Last Fantasy VII Rebirth might differ barely from the unique recreation’s materia record, however it general preserves the extremely customizable and highly effective nature of those magic orbs. These spells, particularly the fundamental ones, are important to succeeding in battle.
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