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Bethesda Softworks publishing head Pete Hines has reassured gamers that Arkane is not giving up on Redfall, regardless of its lukewarm reception on launch earlier this yr. In actual fact, he is assured will probably be an excellent sport folks wish to play on Sport Move ten years from now.
Chatting with GamesIndustry.biz, Hines answered a query about how writer Bethesda is altering because of the response to Redfall by explaining that the writer has loads of expertise with video games not going the best way it had hoped.

“We’re the identical firm that has had launches that did not go the best way we wished, and we do not stop or abandon stuff simply because it did not begin proper,” he stated. “The Elder Scrolls On-line’s PC launch was not flawless however we caught with it. Now it is like this insanely well-liked multiplatform. It is the identical with Fallout 76. Redfall is not any completely different for us.
“Okay, we did not get the beginning we wished, however it’s nonetheless a enjoyable sport… and we’ll hold engaged on it. We will do 60fps. We will get it to be an excellent sport as a result of we all know, as a first-party studio, Sport Move lives endlessly. There shall be folks ten years from now who’re going to hitch Sport Move, and Redfall shall be there.
Okay, we did not get the beginning we wished, however it’s nonetheless a enjoyable sport… and we’ll hold engaged on it
Earlier this yr, Bethesda promised that the 30fps capped Redfall would obtain an replace at a later time with a 60fps efficiency mode added. In June, Redfall bought its first main patch that included gameplay, AI, UI, multiplayer, fight, and different incremental enhancements, however was nonetheless lacking the 60fps improve. No phrase but on when the following patch shall be, or what it’d entail.
We gave Redfall a 4/10 at launch, criticizing its bland missions, “boneheaded enemies,” and quite a few technical points. The sport was broadly panned by critics and gamers at launch and reportedly had a deeply troubled improvement. Redfall’s launch struggles finally resulted in executives like Phil Spencer and Matt Booty issuing statements about Xbox’s personal position in its weak launch.
Rebekah Valentine is a senior reporter for IGN. Bought a narrative tip? Ship it to rvalentine@ign.com.
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